MAPPING IN 4 DIMENSIONS – RAISING THE GAME IN GEOLOGY FOR THE 21st CENTURY
These models need to be accessible to stakeholders and end users, not just to geologists. Traditional paper and pencil representations of the surface and subsurface accompanied by descriptive geo-histories are no longer represent appropriate deliverables for these evolving needs where the end user requires a digital model that can be visualised and manipulated as input for work by other discipline groups.
By looking at geology from a consumer point of view we can adopt and adapt best practice from a wide range of technologies to develop professional workflows, training and the necessary tools to meet this new paradigm. This contribution illustrates one approach to how we might address this for the 21st century and integrate the needs of a range of end user communities.