GSA Annual Meeting in Denver, Colorado, USA - 2016

Paper No. 284-13
Presentation Time: 11:35 AM

THE IMPACT OF AN AR SANDBOX ON MAP-READING SKILLS USING A “FREE-PLAY” EXPERIENCE


RYKER, Katherine, Geography and Geology, Eastern Michigan University, 203 Strong Hall, Ypsilanti, MI 48197, MCNEAL, Karen S., Marine, Earth and Atmospheric Sciences, North Carolina State University, Raleigh, NC 27695, ATKINS, Rachel, Marine, Earth and Atmospheric Sciences, North Carolina State University, 2800 Faucette Drive, Raleigh, NC 27607, LADUE, Nicole, Geology and Environmental Geosciences, Northern Illinois University, 302 Davis Hall, Normal Road, DeKalb, IL 60115 and CLARK, Christine M., Department of Geography and Geology, Eastern Michigan University, 203 Strong Hall, Ypsilanti, MI 48197, kryker@emich.edu

A tool becoming popular for teaching map-reading skills is the Augmented Reality (AR) Sandbox. The AR Sandbox is a physical box of sand that students can manipulate to represent a variety of landforms, and watch as contour lines are projected in real time. Researchers at Eastern Michigan University, North Carolina State University and Northern Illinois University began building Augmented Reality (AR) Sandboxes in late 2015 based on plans developed by Oliver Kreylos and his AR Sandbox team (http://idav.ucdavis.edu/~okreylos/ResDev/SARndbox/) and Giorgis and Mahlen (pers. comm., 2015).

The goal of this study is to determine whether using the AR Sandbox goes beyond improving affective components of the learning experience to performance on a cognitive task – namely, the ability to interpret a topographic map, as measured by a topographic map assessment adapted from SILC. 200 students in three introductory geoscience courses at different four-year colleges completed a topographic map-based lab. All students were provided with traditional labs utilizing 2D maps, but approximately half were also given the opportunity for “free-play” (open exploration) with the sandbox during the lab. The following week, all students completed the topographic map assessment, consisting of six questions with multiple parts selected to represent shared learning goals.

We found no significant difference in students’ overall performance on the topographic map assessment during free-exploration (p>0.05), though there does appear to be significant improvement on individual questions. Video tapes of students playing with the sandbox reveal that student groups interact with the technology very differently, with some appearing to focus on personal enjoyment (e.g. the feeling of the sand, how the box looks) and others on the content being illustrated (e.g. commenting on the spacing of lines or closed circles on hilltops and in valleys). Based on the initial results of Giorgis and colleagues (2015), we predict that students who experience a more structured approach to the sandbox will learn more than their peers who “only” have unstructured play time. The lack of improvement in interpreting a topographic map after time for free-play has implications for how students are prompted during more open-ended inquiry experiences in labs.