GSA Annual Meeting in Phoenix, Arizona, USA - 2019

Paper No. 181-2
Presentation Time: 9:15 AM

USING SIMPLE SIMULATIONS IN THE EARTH SCIENCES TO ENGAGE STUDENTS WITH THE NGSS PRACTICE OF SCIENTIFIC MODELING (Invited Presentation)


RUSSELL, Randy, UCAR Center for Science Education, University Corporation for Atmospheric Research, 3090 Center Green Drive, Boulder, CO 80301

The Next Generation Science Standards (NGSS) place an increased emphasis on engaging students in scientific practices to complement the content-oriented themes that were prevalent in some of the more traditional approaches to curriculum development. Simple simulations and virtual labs can provide students with minds-on experiences that engage students with the NGSS practice of "developing and using models". When students conduct experiments using simulations or virtual laboratories, they also employ the NGSS practices of "planning and carrying out investigations" and "analyzing and interpreting data". Working with simulations also engages learners with NGSS Crosscutting Concepts including "systems and system models", "stability and change", and "cause and effect".

In this talk we will demonstrate simulations, games, and virtual labs that span a range of content topics (or DCIs - Disciplinary Core Ideas - in NGSS parlance) from the Earth sciences. The resources demonstrated will include tree rings for decoding past climate, growing and shrinking a glacier, a very simple climate model, the greenhouse effect, the Drone Science Mission Board Game, a kinesthetic nitrogen cycle game, virtual ballooning to explore the atmosphere, planetary energy balance, and more. Our intent is to illustrate the applicability of simulations to "minds-on" science learning across a broad range of Earth science topics, and to stimulate your thinking about possible uses of simulations in the context of content topics you teach.

Although most of the simulations we will demonstrate are computer-based, some take the form of board games or kinesthetic activities. Whenever possible, computer-based simulations should be used to compliment hands-on activities, not replace them. We have found that combining hands-on activities with computer-based simulations that touch upon the same content topic can be a powerful way to extend and deepen student-learning experiences. Computer-based simulations and models are also a means to incorporate active learning into the rapidly and continuously growing worlds of online and blended learning.