GSA 2020 Connects Online

Paper No. 235-7
Presentation Time: 6:30 PM

A FIELD CAMP EXPERIENCE WITH MINECRAFT: GAMIFYING FIELD MAPPING, EXPLORATION, AND DISCOVERY IN THE BIGHORN BASIN, WYOMING


PARCELL, William C., Department of Geology, Wichita State University, 1845 Fairmount Ave., Box 27, Wichita, KS 67260 and PARCELL, Austin S., Wichita High School East, 2301 East Douglas, Wichita, KS 67211

The video game Minecraft was adapted to create virtual worlds that mimic elements of a physical field camp experience. Wichita State University runs an annual summer field camp capstone course in the Bighorn Basin of Wyoming. With the move to a virtual 2020 field experience, emphasis was placed on mimicking exploration and discovery in field work, as well as specific learning objectives from the traditional physical camp. These include (1) strategizing data collection and field relationships, (2) developing arguments from available field data, (3) communicating interpretations using maps and cross-sections, and (4) demonstrating soft skills, including time management, work preparation, and field safety.

Four mapping areas in the Bighorn Basin and the camp’s field station were recreated in Minecraft. These locations included Clarks Fork Canyon, Sheep Mountain, Elk Basin, Chief Joseph Highway, and Northwest College’s A.L. Mickelson Field Station. Digital elevation data were used to build scaled topographic relief and WorldPainter software used to define geologic bedrock units beneath the terrain. Rocks were mimicked as blocks and retextured and renamed to reflect the geologic units across the mapping worlds. To supplement the block names, descriptions of rocks, structural data, and 360-degree outcrop photos were web-linked through in-game signposts.

Projects were constructed such that students explored and strategically collected data in Minecraft worlds while concurrently taking field notes and constructing paper-based bedrock geologic maps and cross-sections. Students had in-game compass bearings (digital and analog readouts), a live map of player location for orientation, and a virtual hammer to sample blocks and signposts. Students also had access to virtual water bottles and food to maintain health in the field. For further engagement and fun with their projects, students needed to deal with elements that affect virtual health, including weather and dangerous animals (bears and snakes).

Development of a virtual version of field camp was begun years ago as part of a larger effort to make geology more accessible for students constrained by health issues, disabilities, or other factors. Building on this Minecraft approach, we intend to expand to other geology classes and mapping locations.