MODDING FIELD GEOPHYSICS: USING MINECRAFT TO REPLICATE THE GEOPHYSICAL FIELD EXPERIENCE IN A VIRTUAL CAPSTONE GEOLOGY COURSE
The geophysics project was embedded into a virtual Minecraft world mimicking the karst features of Cave Hill, Virginia (home of Grand Caverns), complete with topography, trees, sinkholes, and caverns that the students could explore. The surface was populated with outcrops where strike, dip, and rock unit information could be obtained, allowing the students to map both the surface and subsurface and tease out the regional geology. The students were then given a geophysical (resistivity) data set that was collected at the actual Cave Hill site, and given coordinates for electrode deployment to connect the real data to the virtual world. The students were tasked with processing and interpreting the geophysics results within the context of their preferred geological interpretation.
The feedback from the course indicated overall success, but the limited preparation time meant that we were not able to include some desired features. While the course was intended to provide a field-like experience during a pandemic, we think its value extends beyond the initial conception. The opportunities to use these tools for future remote learning, to reach students with mobility challenges, or simply to have a backup when the weather interferes with a planned field excursion provide ample motivation to take this project further and eventually to share the final product with the community.